![]() These turtle-esque baddies are basically Bowser's foot soldiers. In fact, they're pretty much synonymous with the franchise. Just like Goombas, Koopa Troopas are one of the most iconic Mario enemies out there. Koopa+Troopa If you don't know what a Koopa Troopa is, you're in serious danger of having your gamer card revoked. Remember swimming after that sharp-toothed, purple monster in Jolly Roger Bay, trying to nab the Power Star attached to the end of his tail? Of course you do. They showed up as a basic enemy in New Super Mario Bros., though the very first one was Unagi the Eel from Super Mario 64. Unagi Unagis are, not too surprisingly, eel monsters that Mario sometimes encounters in underwater levels. It's actually pretty sad when you think you can jump by in the nick of time only to be killed by their sudden emergence. Though not as deadly as their fireball-spitting brothers, Venus Fire Traps, to the impatient Mario player these guys can do more damage than you'd think. That little scenario there is exactly what happens when a sneaky Pirahna Plant is hiding in one of Mario's favorite modes of transportation. Piranha+Plant "Oh, cool, itsa a green tube! I'll just jump on in to see if there are any hidden secr-" DEAD. Whatever you do, make sure you don't underestimate these guys - when you're trapped in a room with them as small Mario without a Power-Up in sight, they can be downright frightening. counterparts throw (huge shocker!) boomerangs. Hammer Bros., naturally, throw hammers, while their Boomerang Bro. Both are a sub-species of Koopa, and both delight in throwing things at Mario's head. When it came right down to it, we just couldn't decide between Hammer Bros. The weird thing is that Spikes never run out of ammo - can you say, 'ulcer waiting to happen'? But even despite their weird gastrointestinal issues, you have to admit these guys are pretty awesome. It just can't stop throwing up spiked cannonballs and lobbing them at mustachioed plumbers. 3, a Spike is a green, violent creature with a serious eating disorder. Spike First appearing in Super Mario Bros. The undead Goombas in Super Mario Land 2: 6 Golden Coins (called Terekuribo) aren't too shabby either. Gamer shame aside, there's something inherently satisfying about jumping on these weird mushroom creatures' heads that just keeps us coming back for more. Dying on that lone Goomba is one of the more shameful deaths in all of gaming (we're looking at you, Cammie Dunaway). For a lot of people, they're the very first Mario enemy they ever encountered - being the first thing you run into in World 1-1 of the game that essentially started it all, Super Mario Bros. Are you ready? Then let's begin! Goomba Although this collection of the best Mario baddies isn't in any particular order, we just had to kick things of with possibly the most iconic of them all: Goombas. And if you're in the mood for something a little weirder, be sure to check out our list of Mario's weirdest characters once you're done. Below we present our choices for the greatest enemies Mario's ever faced. Whether because of their awesome design, cool attacks, or eccentric way of being - these folks stick out as the best baddies Mario's homeland has to offer. ![]() Our criteria were simple - we steered clear of bosses and mini-bosses, sticking with the basic enemies that we all just love to encounter. Like water, Mario Sunshine’s ideas only needed a proper container to take shape.In honor of the forthcoming release of Super Mario 3D Land (heading to a 3DS near you on November 13), we here at IGN Nintendo decided to take some time to celebrate the colorful rogues gallery the Mushroom Kingdom has supplied us with over the past few years. And Sunshine’s secret levels, which removed the water jetpack, were a direct inspiration on the winning Galaxy series. Making Mario fun and useful and challenging was a big lesson Nintendo carried over to its later Switch release. But that shouldn’t take away from the fact that this is probably still the most fun version of Mario to control. ![]() They never quite figured out the appropriate amount of challenge to fit with Mario’s newfound freedom to fly and hover. This led to an ambitious open-world design that was a bit confused. It dared to redefine what regular Mario felt like. It enhanced Mario’s core abilities of jumping. Instead of Mario’s traditional powerups like flowers and stars, which gave him additional new powers, Sunshine’s water jetpack did something revolutionary. As a result, Super Mario Sunshine is packed with ideas. The first GameCube Mario was also Mario’s grand return to 3D adventuring, after Super Mario 64 blew the doors open for the genre. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |